Friday 24 May 2013

Xbox One: Hardware and software specs detailed and analyzed

Xbox One: All-in-one entertainment system
Yesterday, Microsoft unveiled the Xbox One. Putting aside the insanity of the console’s name (Xbox 1 -> Xbox 360 -> Xbox One), we now have a fairly good idea of the software and hardware inside the Xbox One. In true console-maker style, Microsoft hasn’t told us everything, and is certainly being very coy about some parts of the new console, but we know enough that we can infer a lot of the missing details.

The Xbox One’s hardware specs

While Microsoft said very little during the unveiling itself, the information we do have seems to confirm that the Xbox One is powered by an 8-core x86 AMD CPU, and a GPU that’s very similar to the Radeon 7790. There’s 8GB of DDR3 RAM (shared between the CPU and GPU), 32MB of very fast SRAM on the graphics die, and a total of 200GB of memory bandwidth (more on that later). There’s also some new silicon in Kinect 2.0, which will come with the Xbox One as standard, which we’ve covered in a separate story. Rounding out the hardware, there’s a Blu-ray drive, 500GB hard drive, 802.11n WiFi (with WiFi Direct), HDMI in and out, Gigabit Ethernet (yay!), and USB 3.0. There’ll be three 802.11n radios, so that the console can connect to your gamepads (WiFi Direct), mobile devices, and home network without added latency.
Xbox One hardware diagram, including ports
Xbox One hardware diagram. Note the ports on the back.
So far, so good — but, when you take a closer look, it’s clear that there’s still a lot of unanswered questions. Before the unveil yesterday, it was widely believed that the Xbox One’s SoC would feature eight AMD Jaguar cores — just like the PS4. The problem is,Jaguar (and its accompanying GCN GPUs) are 28nm parts — and yet, according to some journalists who got an exclusive peek at the Xbox One, Microsoft says the SoC is based on a 40nm process. It’s entirely possible that AMD somehow backported its 28nm parts to 40nm, but owing to the significant differences between the processes this would’ve been a very costly and time consuming task. It’s worth noting that we don’t have confirmation that the PS4 uses a 28nm chip, either.
When it comes to the memory bandwidth, the Xbox One has 68GB/sec of main memory (8GB DDR3) bandwidth, 102GB/sec of bandwidth to the embedded SRAM, with the last 30GB/sec probably between the CPU and GPU, or perhaps between the CPU and peripherals (gamepads, Kinect, cable TV). The PS4, on the other hand, will just have 176GB/sec of main memory (8GB GDDR5) bandwidth. The real-world difference will probably be negligible — though I would say that the PS4 probably has the edge, as developers don’t need to pay special heed to the Xbox One’s fast-but-small SRAM.
For a more detailed breakdown of the Xbox One’s hardware, we’ll probably have to wait until the console has been released and reverse engineered by enterprising hackers and crackers. More information might be released at E3, too.

The Xbox One’s software: Three operating systems in one

Perhaps for the first time in console history, the Xbox One unveil, and the Q&A panels that followed, focused more on the software than the hardware. According to Microsoft, the Xbox One runs three different operating systems. There’s a core operating system that’s based on Microsoft’s Hyper-V hypervisor technology, which boots up when you turn the console on. This hypervisor then boots up two further operating systems: Xbox OS, which runs the games, and an OS that’s based on Windows 8, which runs the apps (Skype, TV, etc.)
The Xbox OS and Windows-based OS run side-by-side, on hardware that’s virtualized by the hypervisor. Both OSes are permanently switched on and constantly rendering their video output, to enable instant switching/snapping between games and apps/TV. The Xbox OS is rebooted whenever you load a game, but the Windows-based OS is persistent until you turn the console off. It isn’t clear how the hardware resources are split between the two virtualized OSes, but hopefully the Xbox OS (games) gets most of the RAM and GPU time.
Xbox One: Split-screen Star Trek movie and Skype call
This is a very interesting and potentially very powerful setup. I actually speculated about the Xbox One running Windows 8 way back in July 2011. At the time, I theorized that Microsoft would develop a single OS (Windows 8) and interface (Metro) that unifies every form factor, from desktop, to tablet, to smartphone, to console. While I was only half right, it’s clear from the various demos, photos, and videos that the Xbox One will look and feel like a Windows 8 device. The grid-like Metro design language is there, snapping is there, the fonts are the same. While we’ll probably have to wait until the Build developer conference to find out more, it is also very likely that apps developed for Windows 8 and Windows Phone 8 will run on the Xbox One with minimal modification.
With the switch from a PowerPC CPU in the Xbox 360 to x86 in the Xbox One, it might also simplify the development and porting of games between Windows 8, Windows Phone 8, and Xbox One. We have almost no details on the Xbox One’s gaming OS, but it’s possible that it’s also been rejigged to share more of the Windows 8 kernel.
In short, the unification between all form factors is virtually complete. In theory, this is very exciting for Microsoft, consumers, and developers. In practice, Microsoft now needs to get off its ass and shift a ton of devices so that consumers and developers can actually take advantage of this utopian unified interface and ecosystem.

Sunday 12 May 2013

Samsung U1000, First Ubuntu Phone By Samsung [Concept]


Ubuntu Phone grabbed the attention ever since the news broke out that Ubuntu is going mobile. A lot had been speculated about which manufacturers will be launching smart phones running on Ubuntu Phone OS. And as it turns out, Samsung could be the first major manufacturer to consider an Ubuntu based smart phone named Samsung U1000.
Samsung's first Ubuntu Phone: Samsung U1000
As reported by EFY, Samsung U1000 is conceptualized with almost the same features as of Galaxy S4. It has no physical buttons on the front unlike Galaxy series and if you look it sidewise, it highly resembles the iPhone. Phone looks elegant with nice finishing and rounded corner (less rounded than Galaxy S3 and S4 though). As it is more of a concept, no details about the price or launch date are available at present.
Samsung has always experimented with the mobile OS. First it was Java then Bada and finally it met success with Android. But Samsung did not stop here. It’s Active S runs Windows, its Tizen phone is coming in August and now U1000 running on Ubuntu. It is highly likely that it will also come up with a Firefox smart phone.
While Ubuntu Phone is coming on a reputed manufacturer, Ubuntu Tab is available for pre-prder by an unknown Australian manufacturer. Success of Samsung U1000 will definitely open new gates for Ubuntu Tablets and bring more “known” names.
If you are not aware of the features and other specifications, read this article to know all about Ubuntu Phone OS.

Thursday 9 May 2013

#004 Error fix, semi bricked (4.3), opera, bad dvd-drive,install hbc on 4.3 without having to wii setting

If you got a wii that's semi-bricked, (mine was Japan version), your drive won't read discs, and the semi brick was caused by a 4.3 update (you get #004 error) can't really install anything - don't panic - yet.

#004 error - prevents you using bannerbomb because your system menu is 4.3
your dvd drive won't read discs so you can't use any discs exploits

in order to fix your wii you need to have homebrew channel installed
the only way to install HBC is using the letterbomb exploit (trust me, no other methods will work)

it requires you to provide your MAC address but you can't go to system settings to read your mac address because you get the opera error
so, the trick is to:

- go to your data managment, saved games, copy the saved data file (any game) on to a SD card
- download FE100 (fe100 key grabber)
- open fe100keygrabber.exe
- load the saved data file and read the mac address
- go to please.hackmii.com
- select the system menu that you wii was updated(semi-bricked) to (not the original version wii was) (if you don't know, well prepare and download all four)
- enter your wii
- copy that to the sd card
- go to wii main menu and select messages
- go to the yesterdays daye (mine was set on 2007 and it's 2012, so select the calendar and quickly go to the current year/month)
- click on the bomb
- there you go, install bootmii and homebrew channel and continue doing what you were doing (un-semi-bricking/softmodding)

IF your wii freezees when clicking on the bomb - just go to the next file you downloaded from please.hackmii.com (eu, usa, jpn, kor), one of them will work, it happens because you chosen the wrong region

this was pretty much said before excluding the "how-to see your mac address if you have a semi bricked wii and can't go to console options" so i thought this could be useful to somebody
this is also a quick solution for #004 error fix if you're trying to softmod

Semi-Bricked Wii Fix


http://hackmii.com/wp-content/uploads/2008/04/bricked.jpg
If you semi-bricked your Wii by performing the update on an imported Mario Kart disc (or similar game) that did not match your Wii’s region, and was wondering what you were going to do with your gimped Wii, you’re in luck. These ISOs are fix disc images that contain the latest update from Nintendo’s server for each Wii region, namely NTSU-J (Japan), NTSC-U (USA), and PAL (Europe). To restore your Wii back to its former glory:
  1. Download the correct rar file for your Wii region.
  2. Extract the ISO from the rar file.
  3. Burn the ISO to a DVD.
  4. Insert the burned DVD into your Wii.
  5. Allow the disc to run the update and your Wii firmware will be updated to the latest. This means inserting Mario Kart Wii again will not prompt you for an update.
These ISOs have been tested to work on all regions but make absolutely certain you are downloading the right update for your Wii otherwise you could fully brick it. Hopefully this will bring your Wii back from the brink.
Source
NTSC Semi-brick fix disc
posted from hackmii.comI’ve made a disc which will hopefully fix any NTSC Wii that got bricked by an imported Mario Kart game (or similar). It is an ISO with one partition — an update partition — and it contains three files:
  • IOS30-64-v1040.wad
  • SystemMenu-v289.wad
  • __update.inf:
0000000: 3230 3038 2f30 342f 3238 0000 0000 0000  2008/04/28......
0000010: 0000 0002 0000 0000 0000 0000 0000 0000  ................
0000020: 0000 0002 0000 0001 0000 0000 0000 0001  ................
0000030: 2f5f 7379 732f 494f 5333 302d 3634 2d76  /_sys/IOS30-64-v
0000040: 3130 3430 2e77 6164 0000 0000 0000 0000  1040.wad........
0000050: 0000 0000 0000 0000 0000 0000 0000 0000  ................
0000060: 0000 0000 0000 0000 0000 0000 0000 0000  ................
0000070: 0000 0001 0000 001e 0410 0000 0000 0000  ................
0000080: 4649 524d 5741 5245 3330 2e34 2e31 3620  FIRMWARE30.4.16
0000090: 3634 4d00 0000 0000 0000 0000 0000 0000  64M.............
00000a0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000b0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000c0: 4649 524d 5741 5245 3330 2e34 2e31 3620  FIRMWARE30.4.16
00000d0: 3634 4d00 0000 0000 0000 0000 0000 0000  64M.............
00000e0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
*
0000220: 0000 0003 0000 0003 0000 0000 0000 0003  ................
0000230: 2f5f 7379 732f 5379 7374 656d 4d65 6e75  /_sys/SystemMenu
0000240: 2d76 3238 392e 7761 6400 0000 0000 0000  -v289.wad.......
0000250: 0000 0000 0000 0000 0000 0000 0000 0000  ................
0000260: 0000 0000 0000 0000 0000 0000 0000 0000  ................
0000270: 0000 0001 0000 0002 0121 0000 0000 0000  .........!......
0000280: 5359 5354 454d 204d 454e 5520 7665 7232  SYSTEM MENU ver2
0000290: 3839 0000 0000 0000 0000 0000 0000 0000  89..............
00002a0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00002b0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00002c0: 5359 5354 454d 204d 454e 5520 7665 7232  SYSTEM MENU ver2
00002d0: 3839 0000 0000 0000 0000 0000 0000 0000  89..............
00002e0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
System Menu v289 is the newest NTSC version of the system menu available on Nintendo’s download servers; it’s what you will get if you go into the Settings Menu and perform an update. I packed it into a WAD, and maintained the original, valid Nintendo signature, so it should be safe to install. (The disc, however, is fake signed. This should not be a problem.)
I’m including IOS30 as well, just in case — it’s what this system menu uses. I would expect all systems out there to already have it installed, but hey.
Obligatory warning — I have tested this on 3 Wiis and it seemed to work fine, but I can’t make any promises that it won’t brick your Wii. It contains no safeguards; use this ONLY on an NTSC (US) Wii. If you use it on an NTSC/J or Pal Wii, it WILL BRICK you. (If there is a need, I can make similar discs for those systems.)
Good luck!

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